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Course Description

GUI Applets with AWT and Swing

 

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Course Code: J-110
Recommended Duration: 3 Days

Benefits

Participants will learn to create, test, and deploy Graphical User Interface (GUI) Java applets. Hands-on exercises reinforce new concepts.

Audience

Experienced Java programmers needing to create Applets or
Applications using a Graphic User Interface (GUI).

Prerequisites

Students must have Java experience and have completed one of the "Java Essentials" courses (or equivalent). 

Recommended Materials

In addition to the student handouts, the students should have access to the following on-line materials:

Java SDK Documentation

 

 

Major Topics Include
  • Windowed environments and Event-driven interfaces
  • Swing application vs. Swing applet
  • Introduction to AWT (Abstract Windowing Toolkit): Graphics, Fonts, Canvas components, Drawing images, Simple animation
  • Classes: Frame, Canvas, Panel
  • Introduction to Swing and JFC (Java Foundation Classes): Class architecture, Swing package components, Heavy and lightweight components, Drag and drop, Java 2D graphics, Look and feel issues
  • Containers: Frame, Panel, Dialog
  • Layout managers: FlowLayout, BorderLayout, CardLayout, GridLayout, GridBagLayout
  • GUI components: Button, Canvas,label, Checkbox, Choice, List,Combo box, Scrollbar, TextArea, ScrollPane, Menu Bar
  • Tables, Trees, Text areas
  • Events: Input events, Mouse, Container, Window, Action, Item, Text, Adjustment
  • Delegation model
  • Animation and sprites
  • Introduction to threads
  • Multimedia support: audio clips

Exercises

There are eight machine exercises. 

 

 

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this page last updated: 01 June, 2004



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